// Copyright 2020-present Nans Pellicari (nans.pellicari@gmail.com).
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "CoreMinimal.h"

#include "FactorAttribute.generated.h"

USTRUCT(BlueprintType)
struct FFactorAttribute
{
	GENERATED_BODY()

public:
	FFactorAttribute() {}
	FFactorAttribute(FName _Name) : Name(_Name) {}

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FactorsFactory")
	FName Name;
};
